Clash of Camps 0.1.1 Patch Notes


Clash of Camps 0.1.1 Patch Notes:

1) New Content:

1.1) New Flag Colors:

- Brown: You have 1 more Unit on your Bench.

Note: Total number of Flag Colors has now increased to 8.

1.2) New Units:

- Arranger: +1 Power. On Play: Refreshes your Bench.

- Zapper: On Play: -2 to your opponent.

- Burster: On Play: +2 Power

- Playmaker: +1 Power to any player who plays a Unit with On Play effect.

- Coward: +3 Power, -2 if you do NOT have more Units than your opponent.

Note: Total number of Units has now increased to 40.

1.3) New AI Level:

- Level 11 (Legend): Better evaluation of Bench Units, can play risky moves, improved Reroll usage, smarter unit plays, etc.

2) QoL Features:

2.1) Keyboard Controls:

- Added "A", "S" and "D" keys for quick selection of the first, second and third offered Units respectively.

- Added 1-9 keys for quick selection of the respective Tiles.

- Added "Spacebar" key for Reroll.

- Added "E" key for End Turn (when possible).

- Added "M" key for quick return to Main Menu.

2-2) New Options:

- Added an option to disable/enable background particles effect.

3) Polish:

3-1) Menus:

- Added a (cool!) Main Menu.

- Added a new "Keyboard Controls" section.

- Added a new visual tutorial for different important In-Game elements (in Keyboard Controls section).

- Added order of Tiles' Power calculation in How To Play section.

- Changed Flag Selection screen design to fit the new changes/additions.

3-2) Visual Effects:

- Added a "Pop" animation for Units upon being offered, giving Power, being activated, etc.

- Added Particles for playing a Unit, gaining Power, etc.

- Changed some end of round colors and effects.

- Added "Pop" animation for some texts here and there!

3-3) Auditory Effects:

- Added music to Main Menu and Flag Selection screen.

- Added a new SFX for Reroll.

4) Bug Fixes and Changes:

- Improved AI levels 9 and 10.

- Fixed some miscalculations across different AI levels.

- All buttons now show appropriate color on hover/press.

- Fixed Rounds starting at Turn 0.

Note: It was just a visual bug.

- Fixed Round Counter reading "Turn" instead of "Round".

Note: Another visual bug!

- Changed Angry's card text for more clarity.

- Changed words "Unit" and "Units" in all card texts to the Unit icon for more clarity.

- Changed some card text containing the word "Opponent".

5) Misc.

- Added Splash Art.

- Polished the game page's Cover Art.

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